BMS Support in Bemuse

Bemuse supports BMS, BME and BML, but some features are not supported. They are noted here.

BMS

  • BGA is not supported yet.
  • Free-zone not supported.
  • Invisible objects not yet supported.

BML

  • Supports #LNTYPE 1 (RDM; loose BML) and #LNOBJ (RDM type 2; strict BML)
  • Long notes are judged both at the start and at the end (2 judgments per long note, similar to O2Jam).
  • Player must release the button at the end of long notes. Otherwise, the end of long note will be missed.
    • Exception: Player doesn’t have to stop spinning the turntable at the end of SCRATCH notes. If the player keeps spinning, player will get METICULOUS (Perfect) judgment.

PLAYER

As Bemuse is currently a single-player game, only #PLAYER 1 is supported.

RANK

  • Bemuse does not support #RANK.
  • Judgment timegate is described at `scoring and judgment`_ section.
  • Bemuse judge notes per unit time.

TOTAL

Bemuse does not support #TOTAL.

DIFFICULTY

  • BMS charts with #DIFFICULTY 1-4 are treated as the same (non-insane).
  • BMS charts with #DIFFICULTY 5 are treated as 発狂BMS (INSANE chart). In music selection screen, it is displayed in different color.

TITLE and SUBTITLE

  • Supports implicit subtitles.
  • Supports multiple subtitles.

ARTIST and SUBARTIST

  • Supports multiple subartists.

Landmine

Not supported (in the future, it will display as fake note).

WAV

  • Supports OGG, M4A, MP3, WAV samples.
  • Polyphony of #WAV is 1, consistent with major BMS implementations.
  • However, it does not apply to sounds played when player hits the button without note (freestyle sound).
    • Sound of the nearby note will play with no polyphony limit.
  • If player gets OFFBEAT (bad) judgment, the sound will play in wrong pitch.

RANDOM

  • Only #RANDOM, #IF, #ENDIF in original specification are supported. However, they can be nested (nesting level can be ended with #ENDRANDOM).